Archive for the ‘WiFi’ Category
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Conference Wi-Fi – Ignore at your Peril
‘Good news travels fast, bad news travels faster’ has never been a truer saying in the social world of retweets and ‘likes’. I wasn’t at Mobile World Congress this week but I did follow the stream of tweets originating from there. Amongst those tweets were comments about poor Wi-Fi coverage, I have no idea whether the Wi-Fi was poor or not but with a few negative comments bouncing around the ether it can quickly lead to the perception that another large conference has not taken it’s audiences desire to use mobile technology seriously – particularly damaging when it’s a mobile technology conference!
The chances are it was a few people having localised problems with their devices but its another example of the damage that can be inflicted very quickly when attendees feel they are experiencing a poor service. Both Apple’s Steve Jobs and Microsoft’s Steve Ballmer have also experienced the pain of poor launch event Wi-Fi in the last year, with hundreds of press watching and commenting, and the result that the issues became a bigger headline than the product itself. So, what can you do to avoid the issues at your conference or launch?
1) Know your audience – What type of press is attending? What’s the demographic of the audience? You might think only tech events need technical services but many launches these days need high quality internet, for example London’s Fashion week had a huge amount of live blogging along with video streaming, posting of images and tweeting. Understanding these aspects is the starting point for working out what level of service is required.
2) Be realistic about capacity – Poor Wi-Fi will frustrate people more than no Wi-Fi, and good Wi-Fi with no sensible internet capacity is just as bad. Mobile data demand is growing exponentially but far too often the capacity required is under called. Budgets may be a challenge but often the problem is exasperated with last minute bookings which have a higher cost. Internet bandwidth is not something that should be an afterthought, it should be up towards the top of the requirements.
3) Work with social media – Working on the assumption that people who are tweeting and blogging will look after themselves is missing the opportunity to engage with a huge audience. People will tweet regardless so it is critical to get involved to address comments. For example if someone tweets the Wi-Fi is bad, wouldn’t it be great to send a support engineer over to check everything is OK with their system? They are then far more likely to post a positive comment.
4) Offer a variety of options – Although Wi-Fi is great there will always be someone who has a problem getting connected, having somewhere for people to go and plug a cable in as a fall back creates a great impression. Couple that with support staff who understand the common issues around firewalls, VPNs, connection agents and drivers and the press will feel they are being catered for.
5) Partner with the venue – Don’t just accept that the venue provided Wi-Fi will work for you and your customers’ requirements, in the vast majority of cases this is not the case. Check they have dealt with a similar scale of event, understand how they intend to support users, question their capacity. High capacity Wi-Fi is a very different game to a typical casual usage Wi-Fi installation and many common wireless products are just not up to the job.
It may be a cliche that we ‘live in a connected world’ but we do, which is both powerful and dangerous, and most importantly is something that cannot be ignored if you want to maximise good exposure.
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Mobile Apps at Events – Learning from the Past
It’s almost expected now that along with an event comes a mobile app for the iPhone, Android or other platform. At most events, certainly the larger ones and those outdoors in temporary locations, the enthusiasm for a mobile app soon wanes when the user finds that all they get is out of date information or error messages saying ‘no connection is available’. The simple fact is that the mobile networks cannot deal with data traffic effectively at event sites and this more than anything else leads to poor reviews in the app stores.
The two obvious approaches to fixing this problem are to either improve connectivity or make the app stand-alone so that it doesn’t need connectivity once it is installed on the phone. Improving connectivity via the mobile networks is not really an option, as even with temporary mobile towers the capacity and connectivity available is not good enough to deal with the sort of high density found at event sites and the cost becomes very prohibitive. A correctly designed Wi-Fi network can deal with the capacity and provide a much better user experience but this option may not always be possible in terms of budget.
I have seen more recently a trend to make event apps stand alone, driven most likely because of the connectivity issue, but there are two major flaws in this approach. Firstly the whole point of a mobile app is to offer something different, unique, current and interactive. If you take away the connectivity then you are left without most of those features and risk an app that is stale which, after an initial browse, is closed and forgotten about. The social media generation live in a connected world with a thirst for live information and that feature is what can make an app much more than an electronic programme guide. The second issue with a stand-alone app is that it doesn’t address the problem of downloading the app itself. Although you can try and persuade people to download the app before the event the fact is many will want to do it at then event itself and with a stand-alone app it is often the case that the install is even larger than a connected app as everything needs to be in the app download meaning the download is more likely to fail (and if too large is not allowed to be downloaded) over a mobile network.
There is a middle ground in all of this and it takes a leaf out of ‘mobile development’ from the 1990s when mobility was a laptop (more akin to a briefcase) and a 28k dial-up modem, it seems a lifetime ago now but it did teach developers an approach which is still very valid today. The approach is not earth shattering but it is too often forgotten by many of today’s applications, simply put it just means never assuming the network is available! More specifically it means factoring in the following design aspects:
- Ability to operate with or without the network
- Graceful degrade when the network connection fails
- Local cache of data which updates when the network is available
- Progressive and background downloads so that the user is not waiting for ages unable to do anything
- Differential download of data so that only new data is sent
- Avoiding or minimising ‘auto refreshes’ to reduce network load
Effective implementation of the approaches above will provide a much better user experience as the app operates when the network fails but the user still gets updates when they move into an area with connectivity, with the updates trickling in quietly in the background. There are some very good examples of mobile apps available but far too many still fall over or perform badly when network connectivity is poor and that’s just unacceptable for an event app.
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Taking Event Comms Seriously
Having spent a couple of days last week at the Event Production Show talking to existing and potential customers it’s interesting to note down some of the common themes we are hearing and challenges people are facing around technology.
Underpinning many of the discussions I had was an increased focus on the importance of event connectivity. It has moved from a nice to have, through must have, to critical as more and more services rely on it. With that more organisers now understand some of the challenges in terms of capacity and performance and, for example, weaknesses such as ‘upload’ performance on ADSL and the problem with latency on satellite, which renders VPN and VoIP services nearly unusable. We are not locked to a single provider or service and can offer everything from BT lines through to satellite, WiMAX and fibre, depending on requirements, budget and time. Understanding what capacity is really required is a critical step in the process.
The cost of connectivity remains a concern but there are a few ways to keep cost under control, firstly book early! The shorter the notice the less options there are, and at short notice services often need to be expedited leading to significant extra charges. Secondly consolidate, reduce the number of lines by using VoIP and use a proper managed network to share and control bandwidth effectively. Lastly look at longer term options – if you are going to be using the same site for several years it is often cheaper to install permanent connectivity rather than temporary services as the main cost is the installation, with the annual rental often much lower than the cost of reinstalling each year. We now do this for a number of customers and manage all the technical and paperwork aspects so that the service is available when needed.
Another common comment was ‘we tried to use 3G but it was a disaster’. Running event connectivity on 3G is a highly risky strategy, at best it is likely to give poor and intermittent performance and more commonly during an event it is completely unusable, even when additional mobile towers have been placed on site. If an event needs connectivity then it needs managed connectivity, not ‘cross your fingers and hope’. The difference in cost between using a 3G approach and a basic professional set-up is not as large as people often think and there are many benefits.
Over the last couple of years the interest in site-wide attendee Wi-Fi has increased significantly and that trend continued this year. Alongside the general desire to allow people to stay connected the other big driver is the use of smartphone apps. Providing an application at an event with no additional connectivity generally results in unfavourable reviews as the performance is poor. The good news is that in many cases extending Wi-Fi internet coverage to the public is not as big a problem as it may seem, provided it is done correctly using appropriate hardware and managed networks with features such as traffic shaping. There are various models for cost recovery including ‘hotspot’ type charging or advertising and branding.
Integration of services is another key issue with production, ticketing, merchandise, bars and catering, security, etc. all having their own specific needs. Bringing all this together successfully requires experience and extensive IT knowledge. Making sure everyone is talking and sharing requirements is part of the service we provide so that you do not need to worry about the fact that the ticketing company require an onsite SQL database and a site-to-site VPN connection to a hosting centre you have never heard of!
Event IT is it’s own specialist area, you wouldn’t dream of letting any old person run your sound system, provide power, operate ticketing or put up marquees, and the same is true of event IT if want a dependable service which meets your needs.
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Links
Quick summary and comment from the Autumn Gathering http://t.co/kJOKZ3Io #eventprofs #wifi2 months ago
How tech can bring customer back to the stadium (did they go?) Instant replays on mobile devices and using WiFi http://t.co/EIaRnHvz @PSFK2 months ago
Photos from Dreamhack Winter 2011 shows continued growth in LAN partys - not just a niche? 12k people attend. http://t.co/kAuGaF9J2 months ago
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